Friday, March 10, 2017

MUCEM


As I wanted to improve my Archviz skills I decided to take the MUCEM (Museum of European and Mediterranean Civilisations) as a reference for this illustration. The idea was to create a peaceful and quiet atmosphere.







 BACKGROUND



The scene is composed of a mix between meshes generated in Ghost Town, Speedtree and some Evermotion vehicles.




The shader of the sea has been done with procedural textures (waves and noise) 



FOREGROUND





COMPOSITING